Tips on practicing are
scattered through many sections of this book. This is a summary list of
helpful and harmful things to do as your practice. Laugh at the
goof-ups; remember the helpful things. Psychic ability practice should
be fun and comfortable.
Remember that everyone has some trouble. If you realize
you're doing something harmful, be amused. You're much like everyone
else. Don't worry about it too much. Just work on improving. Use the
challenge statements from the Beliefs section if you're having trouble
with a particular worry.
Now you, too, can absolutely
assure that you won't make progress. You won't learn the abilities. You
won't experience new and strange things. You won't have anything useful
to show your friends. You can make certain you will never, ever gain
control of any psychic skill! Here's how.
You may experience things that
seem to be paranormal. Careful investigation will usually show you
whether it is normal or paranormal. Consider two things when you
investigate each event.
Does any normal explanation fully explain the event?
Does the event provide otherwise unknown information, or seemingly impossible movement or events?
The first step is to investigate all normal causes for
an event. If an object moved, look for wind that could do it. Were there
people who might have thrown or dropped it? Were there vibrations from
large vehicles driving by? A weak nail could cause a picture to fall off
a wall, and this would certainly not be psychic. Does the event provide
any new information? Could that information have been gained normally,
such as overhearing a whisper?
If there is no normal explanation for the occurrence,
then it may be paranormal. You can use the form below to record the
important information if you want to keep a record. You may recognize a
pattern to the events after you keep a record for a while.
These are sometimes called hallucinations.
They are psychic only if nothing is causing the vision, sound, or
sensation. They are not dangerous if you know you are healthy and they
don't interfere with your life.
Visions are similar to imagination or daydreams.
Visions are mental ideas that enter your mind as images.
Visions include auras, ghosts, and dreams.
Visions include out of body experiences and astral projection.
Visions include clairvoyance and remote viewing.
Visions will not be images you see with your eyes or reflections on glass
Visions will not include after-images from eyestrain.
Visions will not include the lines you see with your eyes closed (those are blood vessels).
Sound perceptions are information that arrives as words and tones.
Sound perceptions are words, names, instructions, and phrases that give useful information.
Sound perceptions are not rushing or ringing sounds in your ears (this just normal blood flow).
Sound perceptions are not sounds that occur naturally and you hear.
Touches and Emotions
Feeling perceptions include the sensation of touch, when none occurred.
Feeling perceptions include mood changes in you that aren't your own feelings.
Feeling perceptions include cold or warm "ghost" touches.
Feeling perceptions include pressure sensations when touching psychic energy.
Feeling perceptions are not actual touches (see the section on psychokinesis for this).
Feeling perceptions are not shivers from normal wind drafts.
Feeling perceptions are not emotional changes due to fatigue or hunger.
Feeling perceptions are not feelings due to adrenaline or excitement.
These are changes of physical
objects, such as movement, floating, breaking, mending, vanishing, and
appearing. They also include invisible touches, where a visible dent can
When you investigate carefully, you'll usually find a
normal explanation. Check for wind gusts, drafts, breaking or weak nails
and hangers, lopsided shelves, and objects off balance. Consider normal
ways to cause the same movement. However, scientists have recorded real
movement and touches that have no physical explanation, so some of
these events are paranormal.
One common kind is a poltergeist, which translates as
"noisy ghost." This includes cases where objects move around as if a
ghost were moving them. This is usually unrecognized psychokinesis
caused by a living person. If the person doesn't want psychokinesis, a
counselor can help. Once the person learns to deal with stress better,
the psychokinesis usually stops.
Telepathy is any communication
between people or animals that does not occur by the normal senses. It
can convey images, sounds, words, names, ideas, feelings, and emotions.
It happens most often between emotionally close people, such as
families, lovers, best friends, and pets.
Telepathy is not body language, whispers, voice
inflection, lip reading, or any normal communication. If the people
communicating are far apart and separated by walls, then telepathy may
be a reasonable explanation.
Synchronicity is when an event
occurs at exactly the right time. This may mean that people meet
unexpectedly, just when they needed to talk. It can be accounted for as
coincidence, but it may also involve telepathy or other psychic
abilities. It is difficult to measure since there is no "chance" to
Some cases of synchronicity can be explained by telepathy. Some can be explained as coincidence. The rest are still a mystery.
All psychic abilities require
some visualization. That visualization can be images, sounds, ideas, or
stories. If you have trouble visualizing, try some playful childhood
activities. Play pretend, or act out scenes in storybooks. Create an
imaginary world to explore. Play with them when you’re feeling good,
relaxed, and want to have some fun. Get enthusiastic! Dress the part.
Share your excitement with nearby children.
Create an imaginary land in
your mind. It can be anything - a jungle, a desert, a crater on Mars, or
an underwater city. Make it something that excites you and interests
you. Decide how big you want it to be, and who else is there with you.
Start to explore it, looking for anything and everything interesting. If
you work better by writing, write down a description of it, as a poem
or a story. Make it as detailed as you can. Describe it to a friend. Do
anything you can to remember your land. Come back to it often and add
details and new ideas to it. If you tire of one area, create a new
interesting one. Play in it!
Find a child's storybook about
adventures and surprises. The 6-9 years age group will probably have
some good ones. The more silly and adventurous the book is, the better.
One with lots of pictures will help if you have trouble specifically
with pictures. As you read the book, make the scenes from the book as
vivid as possible in your thoughts. Really get into the book and laugh
with it. Be willing to let yourself feel like a child, and bring back
the creative excitement of childhood.
Read the book aloud to any nearby children. Practice
being a storyteller, using creative cartoon-like voices. Give every
character its own body language and tones. Use crayons to draw pictures
of each character showing its personality. Add another character and
imagine how it would interact with the others. Enjoy yourself!
If you have the toys
available, make a wooden block castle, a Lego dragon, or a Tinkertoy
Ferris wheel. Create the same kinds of play scenes you enjoyed when you
were young, and relive the ones that interest you. Draw/color/paint a
picture (it doesn't have to look realistic!). Get crayons and color in a
coloring book. Make it as fun and silly as you can; let the trees be
purple with pink polka dots if that amuses you.
Find your creative self, and
enjoy it with enthusiasm. If you have trouble with pictures, use
whatever other methods you prefer to think about things. Doing the
things you did as a child will help you remember how you thought about
the things you created. Then you can use those same methods to access
anything that requires visualization (it doesn't have to be pictures).
This is useful when you are
dealing with a stressful person or situation. It helps clear your mind,
focus your attention and energy, eliminate distractions, and keep you
stable. It's also very necessary before you begin to use any advanced
Shielding is useful for many
things. It can help you move through crowds. People will feel the edge
of the shield and move away, often without realizing why. A shield set
around a room will alert you when anyone crosses it. And, a shield can
reduce the effects of highly emotional situations and other psychics
Overusing a shield may make you feel tired, however. So,
if you use it a lot during the day, spend some time each night letting
it relax and soften. You don't need to feel defensive all of the time.
Relax, play, and center instead of shielding each evening.
Everyone participating should
ground and center before starting the games. Sit in a circle, and watch
each other's energy until everyone is grounded and centered. None of
these games have a winner or loser. They're cooperative for fun and
practice. Discuss everyone's experiences as you play.
The goal of this game is to
see how much energy a person can draw before he or she gets unstable and
the flow collapses. It practices staying well grounded and holding a
large energy flow.
Draw a little energy in from the ground, funnel it
upward through your body, and out your head like a fountain. Stay well
grounded and balanced. Gradually increase the amount of energy moving
through you. Over a few minutes, try to move as much energy as you can.
It's okay to get lightheaded or giggly, as long as your energy is still
When you can't increase the energy any more, or when the
energy column collapses because you got dizzy, drop all the energy into
the ground and relax. Lower your energy level and ground a lot until
you're comfortable again. Then let the next person try.
When you are watching someone make a fountain, practice
seeing and feeling his or her energy. Notice if he or she wobbles or
The purpose of this game is to practice matching a description with your shields.
One person is chosen as the leader, and names a type of
shield for everyone to create, such as soap bubbles, tire rubber, brick
wall, metal armor, fuzzy blankets, spider webs, etc. Everyone in the
group spends a few minutes trying out that kind of shield, making it as
strong and stable as possible.
Then the next person around the circle names a different
type of shield, and everyone tries that. Go around the circle as long
as it's fun, and discuss how the shields felt each time.
This game practices stabilizing energy while letting go of it.
One or two people create a strong psiball between their
hands. Then they pass it to another person in the group, who adds
energy, and passes it on. See how strong you can make it. Try varying
the thickness and temperature. Notice how the energy changes, as each
This game practices stabilizing energy while directing it through an area.
Each person creates psiballs and throws them against the
walls of the room, like throwing sticky goo. Vary the energy in the
psiballs, and let the energy remain on the walls as you throw them. If
you want, say aloud what your psiball is made of just before you throw
it. ("Soapy sponge! <Splat>") After a few minutes, look around psychically and notice all the energy splats everywhere.
When you're done, take turns "washing" the walls off
with a spray of energy from the palm of your hand, like a garden hose.
Let all the energy soak in to the ground, and ground yourself.
For a more advanced version of this game, create the psiballs and throw them without using your hands.